Trigger a command from Unity
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This is an example script you can put on any object in Unity, so now you can trigger commands in the games you build.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking; public class scr : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.anyKeyDown) { Debug.Log("A key or mouse click has been detected"); var trigger = "calculator"; var computer = "laptop"; var parameters = ""; var token = "(your token)"; StartCoroutine(TriggerCMD(trigger, computer, parameters, token)); } } IEnumerator TriggerCMD(string trigger,string computer,string parameters, string token) { UnityWebRequest www = UnityWebRequest.Get("https://www.triggercmd.com/api/run/triggerSave?trigger=" + trigger + "&computer=" + computer + "¶ms=" + parameters + "&token=" + token); yield return www.SendWebRequest(); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { // Show results as text Debug.Log(www.downloadHandler.text); // Or retrieve results as binary data byte[] results = www.downloadHandler.data; } } }I created an example VR app for Oculus Quest to demonstrate. I recommend using SideQuest to install it.
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